Atlantis Rises V2.0.... By Patrick Littlejohn sphere97@hotmail.com

Size: 10 x 10

Map Type: Archipelago/Water

RAM: 16 Mb

File Sizes: Zipped - 1.2 Mb
	    Unzipped - 1.2 Mb

Players: 2-4

Starting Points: 1 - Upper Left
		 2 - Lower Right
		 3 - Upper Right
		 4 - Lower Left

File Type: UFO (Goes in the Totala directory, not maps)

Tools Used: Cavedog's Total Annihilation Map & Mission Editor

Map Description: Archipelago island with reclaimable buildings, a bunch of coral, and a few smouldering volcanos.

Scenario: The Legendary Sunken City has risen!!! All those hours playing 'Indiana Jones and the Fate of Atlantis' are finally going to pay off!! Well, they probably won't because I don't really recall Kbots... But anyway, there's a new coral covered island that rose from some ocean (or maybe it came out of the icecaps like some people say) and it is supposedly Atlantis. Both CORE and Arm want it for the technology blah blah blah... Basically the story/objective is the same as every other TA map, KILL EVERYONE ELSE AND WIN!!

Credits: Cavedog for the editor, and Lucasarts for the mention of Indy. (all rights reserved and such) Well.. at least I can pretend its legal.... :-D

Author's Notes: E-mail me with comments and suggestions. Thanks. BTW this is map #3 for me. A final sidenote to Cavedog: FIX THE ARCHIPELAGO TILESET!! I almost went blind staring at the contour lines trying to fix it :-D.

Changes in Version 2.0:

	- Fixed it so that on the shorelines, units CAN'T walk a mile out without getting their feet wet.
	- Changed all of the shores so that the downward slope into the water is more like that of a sandy beach: gentle at first, but gradually getting steeper.
	- Moved start position for player #3 down a little to help out the AI.
	- Added a few more coral pieces in the barren areas.
	- Put in a few more metal patches in no mans land.
	- Added some more foilage and ruins to give some areas a bit of colour.